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Job Base(s): Novice
Job Type: First
Changes At: Payon×
Number of Skills: 5
Total Skill Points: 50
Total Quest Skills: 2
|Job Bonuses |
Archers are experts at long-range combat with Bow×
s and Arrow×
s. Their range gives them several advantages, which includes:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Once you are Job Level
10, head to the Archer Guild (
145, 164) in the Archer Village north of Payon×
and talk to the Archer Guildsman (payon_in02 64, 71). He changes your job to Archer and rewards you with a Novice Composite Bow , and 1 Fire Arrow, Silver Arrow, and Normal Quiver.
- STR : 1
- AGI : 9
- VIT : 1
- INT : 9
- DEX : 9
- LUK : 1
- STR×: The only normal reason to up STR on an Archer is to extend the Weight Limit×, allowing for more Potions and Arrows to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a Beast Strafing× build which requires to be Soul Linked.
- AGI×: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to nearly as/more important than DEX. AGI increases ASPD×, allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over-time. It also enables Archers to Flee× an adversary and more easily evade their attacks.
- VIT× is reasonable for players who wish to PvP or take part in the War of Emperium, as it increases max HP and resistance to the common stun status. Pure PvM builds do not often invest in VIT.
- INT× increases max SP, SP recovery, and MATK, and reduces cast delay. It is useful for archers planning on using many active skills, though most builds do not have much room for a large amount of INT. INT is used for the Bard skill Magic Strings× for reducing skill delay. INT also contributes to Falcon damage and trap damage (for hunters). INT becomes more important as a Transcendent or 3rd class archer, as many active archer skills have long cast times, and some Wanderer/Maestro skills require a large amount of SP and MATK.
- DEX×: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and it improves bow and trap damage. For archers hoping to someday become a Ranger, your ATK also influences your Warg's damage, which is most commonly influenced by a bow and therefore DEX, though you could conceivably wear a dagger and have your Warg's damage influenced by STR.
- LUK× is useful if the Archer intends to change into a Hunter. LUK increases the automatic use of a Falcon's Blitz Beat× and Warg's Warg Strike×. INT also contributes to Falcon damage by increasing its ATK, but Falconers should prioritized it after AGI and LUK. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. LUK also contributes greatly to CRIT, which deals 140% of your regular damage and never misses. To a lesser degree, you also gain ATK, MATK, hit, flee, and Perfect Dodge× from LUK.
Build for High Damage
- Double Strafe 1 (Lvl 2)
- Owl's Eye 10 (Lvl 12) (Max)
- Vulture's Eye 5 (Lvl 17)
- Double Strafe 10 (Lvl 26) (Max)
- Vulture's Eye 10 (Lvl 31) (Max)
- Improve Concentration 10 (Lvl 41) (Max)
This build is designed to kill monsters quickly at the expense of long range in your early levels. With Renewal, pumping DEX is not as useful in increasing damage so you may want to leave Owl's Eye for later job levels, instead raising points in Arrow Shower to deal with groups of enemies. Additionally, you can choose to remove a point from Owl's Eye and spend it on Arrow Shower if you opt to go job 50.
Build for Sniping
- Double Strafe 1 (Lvl 2)
- Owl's Eye 3 (Lvl 5)
- Vulture's Eye 10 (Lvl 15) (Max)
- Owl's Eye 10 (Lvl 22) (Max)
- Double Strafe 10 (Lvl 31) (Max)
- Improve Concentration 10 (Lvl 41) (Max)
This build is good for attacking stationary or slow-moving enemies. Again, you may forgo adding points into Owl's Eye until your last job levels, and you may choose to raise Arrow Shower to its maximum level.
If as a Novice you begun with a lot of DEX, switch to a bow as soon as possible. Initially the startup fee will be high because you will have to buy arrows, but this fee decreases overtime. Any kind of upgrade that increases ATK or DEX is good for an archer. Keep an eye out for slotted ribbons, mantles, boots, and mufflers, which are all very common and very inexpensive on the market. Your best bet is to buy the strongest NPC bow that you can, and begin the Eden Group
quests as soon as each rank becomes available (level 12, level 26, level 40, and level 70), which will net you some decent gear for free. Otherwise, start off by hunting mandragoras and collecting stems, which are common drops that sell for a comparatively large amount of zeny to other players. Later, you can move on to hunting floras for maneater blossoms, which again sell for large amounts of zeny and drop quite frequently from an immobile monster. Once you reach level 60 you can hunt geographers for even more maneater blossoms, and by now you should have enough zeny to follow the gear recommendations below.
Buy Wise Goggles or any Wise headgear. The +80 SP helps with Double Strafe, Arrow Shower, and Improve Concentration. Use upgraded composite bows as soon as you become an archer. At level 18 Archers are able to wield Cross Bows. If you obtain a Cross Bow , you have the choice to overupgrade and add cards. Then, switch to Arbalests or Gakkungs as soon as possible (level 33 or whenever funds are available). If you have a decent amount of money, you should be able to find plenty of Gakkungs and Arbalest bows with 2 slots on the market, or you can try slotting your own bows using the slotting NPC. Burning Bows are also an inexpensive bow with high attack power and two slots, though they require level 55 and you may have classed up by that level. Ballistas are similarly high level and tend to be overlooked. These are gears that you can freely add cards to, until you can afford an Orc Archer Bow, arguably the best bow that archer classes can wear until they reach their 3rd class.
For armor and other accessories, look for Tights , Bow Thimbles (slotted or unslotted), and Nimble Clips. Any gear that increases DEX tends to fit archers well. However, if you're planning on a build with high ASPD, you may want to look for AGI boosting gear as well. If you have Kafra Points, the Robo Eyes are one of the best headgears for archers as they increase both DEX and ATK %, which there is no alternative for in cards.
||Deal up to 250% damage to targets in a 5*5 area around target.
||Deal up to 380% damage to a single target.
||Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated.
||Increases DEX by up to 10.
||Increases range and HIT× when using bows.
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