|For a pre-Renewal version of this article, click here.|
Job Base(s): Mage
Job Type: 2-1
Changes At: Geffen
Number of Skills: 13
Total Skill Points: 101
Total Quest Skills: 1
|Job Bonuses |
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Change Guide
Changing into a Wizard from a Mage
requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen
There are a large variety of builds in terms of skills. In terms of stats however, there is freedom for originality besides using a melee build, which is unusual. Most Wizards have 99 DEX then varying levels of INT and VIT, depending on what their character have been built for.
Melee Wizards are rare and probably stem from the fact that they can use
s and a Dagger of Counter (+90 CRIT
). Additionally, Quagmire×
makes dodging and hitting monsters much easier. They are rare builds that are for fun more than for practical use.
Skills to get:
Fire Bolt 4 Fire Ball 5 Fire Wall 10 Sight 1 Sighthrasher 10 Lightning Bolt 1 Napalm Beat 7 Soul Strike 5 Safety Wall 10 Cold Bolt 5 Frost Diver 1 Ice Wall 10 Frost Nova 10 Stone Curse 10 Earth Spike 3 Heaven's Drive 1 Quagmire 5
- STR: 1
- AGI: 1
- VIT: 1-15
- INT: 120 (total) or 99 base
- DEX: 99
- LUK: 9
These Wizards can level solo or, as they more commonly are, be joined by a Priest
or an entire party. Generally, the Priest will mob up monsters, Heal themselves and use Suffragium×
on you, reducing the cast time of a single AoE×
skill - such as Storm Gust×
or Meteor Storm×
. If you're levelling solo, you'll need to learn how to use Vertical Fire Wall×
. Many builds go for more VIT and less INT, as seen in the WoE/PvP section.
- STR: 1 - 11
- AGI: 1
- VIT: 1 - 49
- INT: 105/112/120 (total) or 99 base
- DEX: 99 base
- LUK: 9
In order to take part in WoE or even PvP, Wizards require VIT to avoid dying quickly and to resist Status Effects. Safety Wall, Stone Curse, Fire Bolt and varying levels of Jupitel Thunder and Storm Gust are popular weapons for Wizards in PvP. In WoE, Storm Gust and Meteor Storm are mainly used in precasts. Leftover stat points are dumped into STR for the single purpose to raise the Weight Limit. This can also be considered upon reaching high VIT, where a Wizard might decide holding more Potions is more effective than having higher HP or Status Effect resistence.
In PvP situations, Storm Gust level 1 no more as useful as level 10 as the rate of being frozen depend on skill level. So, Storm Gust level 1 is now best for locking enemies, and Storm Gust level 10 is best for freezing enemies.
Beware that opponents can easily resist Wizard skills with elemental armors and others (i.e. unfrozen) and MDEF. Players equipped with such can easily counter the damage from Storm Gust level 10. In these cases, try linking freezing techniques with Jupitel Thunder level 10(or Lightning Bolt level 10 since it's cast time reduced so much after Renewal. Thus, you may cast another spell more soon) and Stone Curse with Fire Bolt level 10. Also, use various different elemental attacks if you suspect your opponent is switching armors to counter you. For example, if the damage of Jupitel Thunder is oddly low, the opponent may have equipped a Wind armor, so use Fire Bolt on them or an Earth attack instead.
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Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here
||Causes the earth below a target to rise and strike a target for
times. Each hit deals MATK*1 damage.
||Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes
times each dealing 50 + (MATK / 5) MDEF-ignoring damage.
||Strikes surrounding enemies within your 5x5 area with MATK*
water elemental damage with
% chance of freezing them.
||Raises the ground in a 5x5 area around a target area, hit foes with the area for
times, each dealing MATK*1.25 Earth damage.
||Summons a shield of ice 5 cells wide in front of the caster.
||Launches an orb of lightning that hits
times, each dealing MATK*1 damage and knocks the target back
|Lord of Vermilion×
||Summons explosive bolts of destruction in a 9x9 area that deals MATK*
Wind damage per second, with
% chance of inflicting blindness.
meteors from the sky that strike
times, each hit deals MATK*1.25 fire damage with a chance to stun a target.
||Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs.
||Analyzes a target, allowing the user and any party members to view an enemy's stats.
||Projects the fireball summoned by the Sight skill to knock enemies back and deal damage.
||Summons a destructive blizzard in a 7x7 target area that deals MATK*
damage per hit with
% chance of freezing enemies.
||Uses water beneath the caster to launch
water balls at target foe, each deals MATK*
||Damage enemies by summoning ivy vines of flame from the ground.
||Job Level Requirement
||Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back.
||Sight Blaster Quest |
||Base Delay |
Categories: Wizard | Classes | Mage | Articles Needing DB Links | Articles Needing To Be Updated