For a pre-Renewal version of this article, click here.

Job Base(s): Mage
Job Type: 2-1
Changes At: Geffen Tower
Number of Skills: 13
Total Skill Points: 101
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +12 +6 +2



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Overview


Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Change Guide


See Wizard Job Change Guide for detailed information.

Changing into a Wizard from a Mage requires the player to complete a number of tasks:
  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.

Builds


There are a large variety of builds in terms of skills. In terms of stats however, there is freedom for originality besides using a melee build, which is unusual. Most Wizards have 99 DEX then varying levels of INT and VIT, depending on what their character have been built for.

Melee


Melee Wizards are rare and probably stem from the fact that they can use Berserk Potion s and a Dagger of Counter (+90 CRIT). Additionally, Quagmire× makes dodging and hitting monsters much easier. They are rare builds that are for fun more than for practical use.

Skills to get:

Fire Bolt 4 Fire Ball 5 Fire Wall 10 Sight 1 Sighthrasher 10 Lightning Bolt 1 Napalm Beat 7 Soul Strike 5 Safety Wall 10 Cold Bolt 5 Frost Diver 1 Ice Wall 10 Frost Nova 10 Stone Curse 10 Earth Spike 3 Heaven's Drive 1 Quagmire 5




PvM

  • STR: 1
  • AGI: 1
  • VIT: 1-15
  • INT: 120 (total) or 99 base
  • DEX: 99
  • LUK: 9

These Wizards can level solo or, as they more commonly are, be joined by a Priest or an entire party. Generally, the Priest will mob up monsters, Heal themselves and use Suffragium× on you, reducing the cast time of a single AoE× skill - such as Storm Gust× or Meteor Storm×. If you're levelling solo, you'll need to learn how to use Vertical Fire Wall×. Many builds go for more VIT and less INT, as seen in the WoE/PvP section.

PvP/WoE

  • STR: 1 - 11
  • AGI: 1
  • VIT: 1 - 49
  • INT: 105/112/120 (total) or 99 base
  • DEX: 99 base
  • LUK: 9

In order to take part in WoE or even PvP, Wizards require VIT to avoid dying quickly and to resist Status Effects. Safety Wall, Stone Curse, Fire Bolt and varying levels of Jupitel Thunder and Storm Gust are popular weapons for Wizards in PvP. In WoE, Storm Gust and Meteor Storm are mainly used in precasts. Leftover stat points are dumped into STR for the single purpose to raise the Weight Limit. This can also be considered upon reaching high VIT, where a Wizard might decide holding more Potions is more effective than having higher HP or Status Effect resistence.

In PvP situations, Storm Gust level 1 no more as useful as level 10 as the rate of being frozen depend on skill level. So, Storm Gust level 1 is now best for locking enemies, and Storm Gust level 10 is best for freezing enemies.

Beware that opponents can easily resist Wizard skills with elemental armors and others (i.e. unfrozen) and MDEF. Players equipped with such can easily counter the damage from Storm Gust level 10. In these cases, try linking freezing techniques with Jupitel Thunder level 10(or Lightning Bolt level 10 since it's cast time reduced so much after Renewal. Thus, you may cast another spell more soon) and Stone Curse with Fire Bolt level 10. Also, use various different elemental attacks if you suspect your opponent is switching armors to counter you. For example, if the damage of Jupitel Thunder is oddly low, the opponent may have equipped a Wind armor, so use Fire Bolt on them or an Earth attack instead.

Equipment



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Class Data


Skills


Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.

Skill Description Levels Type
Earth Spike× Causes the earth below a target to rise and strike a target for 1~5 times. Each hit deals MATK*1 damage. 5 Offensive
Fire Pillar× Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes 3~12 times each dealing 50 + (MATK / 5) MDEF-ignoring damage. 10 Offensive
Frost Nova× Strikes surrounding enemies within your 5x5 area with MATK* 1.1~2 water elemental damage with 38~83 % chance of freezing them. 10 Offensive
Heaven's Drive× Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall× Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder× Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion× Summons explosive bolts of destruction in a 9x9 area that deals MATK* 1~3.3 Wind damage per second, with 4~40 % chance of inflicting blindness. 10 Offensive
Meteor Storm× Calls forth 2~7 meteors from the sky that strike 1~5 times, each hit deals MATK*1.25 fire damage with a chance to stun a target. 10 Offensive
Quagmire× Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense× Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher× Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust× Summons a destructive blizzard in a 7x7 target area that deals MATK* 1.2~5.7 damage per hit with 15~65 % chance of freezing enemies. 10 Offensive
Water Ball× Uses water beneath the caster to launch 1~25 water balls at target foe, each deals MATK* 1.3~2.5 damage. 5 Offensive
Fire Ivy× Damage enemies by summoning ivy vines of flame from the ground. Unimplemented 10 Offensive

Quest Skills


Skill Description Levels Type Job Level Requirement Quest
Sight Blaster× Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back. 1 Offensive 30 Sight Blaster Quest

Soul Link



Job Bonuses


Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34

ASPD


Wizards can use Concentration, Awakening and Berserk Potion s.

Weapon Base ASPD Base Delay
Unarmed 150 500
Dagger 142.5 575
Rod 137.5 625

See Also



External Links



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Classes of Ragnarok Online
Novice Class NoviceHigh NoviceSuper Novice
First Class / High First Class AcolyteArcherMageMerchantSwordmanThief
Second Class PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue
Transcendent Second Class High PriestChampionSniperMinstrelGypsyHigh WizardScholarMastersmithBiochemistLord KnightPaladinAssassin CrossStalker
Third Class Arch BishopSuraRangerMaestroWandererWarlockSorcererMechanicGeneticistRune KnightRoyal GuardGuillotine CrossShadow Chaser
Expanded Class GunslingerNinjaTaeKwon Kid
Expanded Second Class TaeKwon MasterSoul LinkerKagerouOboroRebel×
Doram Summoner


Categories: Wizard | Classes | Mage | Articles Needing DB Links | Articles Needing To Be Updated