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Job Base(s): Merchant
Job Type: 2-1
Changes At: Einbroch×
Number of Skills: 21
Total Skill Points: 84
Total Quest Skills: 2
|Job Bonuses |
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire
and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite×
and Cart Revolution×
, which both can be learned as a Merchant
Job Change Guide
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Einbroch×
There are three common Blacksmith stat builds: Battlesmith, Pure Forger and Battle Forger.
A Battlesmith usually obtains all of the combat skills and no forging or refining skills. Superfluous smith skill points are spent towards maxing Merchant skills like Enlarge Weight Limit×
. The exception is level 1 Iron Tempering×
and Steel Tempering×
, which is needed for Ore Discovery×
. Battlesmiths vary in stat builds, but most invest heavily in STR.
Battlesmith Stat Build
A Pure Forger masters the art of forging×
weapons and therefore lacks skills in the combat department. It is not wise to make a Pure Forger as a first character, since leveling one is difficult.
Soloing and partying: Difficult due to the lack of offensive and defensive skills.
Leveling with a tank: Possible at lower levels, but quickly becomes ineffective after becoming a Blacksmith.
Leeching from an even share party: The preferred way, and probably the fastest way of leveling a Pure Forger.
Leeching from a mercenary : The most effective way to do it solo.
As a Pure Forger, the main stats are very simple: DEX and LUK. They equally increases the chance to successfully forge weapons. The ideal forging stat build has 99 DEX and 99 LUK, leaving only 9 points in either STR or INT. Since stat points are vastly more expensive at higher levels, and since 99 DEX and LUK make levelling difficult, some players choose not become entirely Pure Forge. This is the route of Battle Forgers.
For every 1 point of DEX you have, adds 0.1 to your forging sucess rate.
For every 1 point of LUK you have, adds 0.1 to your forging sucess rate.
Every job level adds 0.2 to your forging sucess rate.
Using high DEX among other stats, the Battle Forger works well with level 3 and 4 weapons without sacrificing a great deal of forging chances (though a Battle Forger may also want to include LUK for forge support and crit chance.) Combining weapon forging with weapon buffing skills makes the "Battle Forger" a respectable main or first character; able to obtain profit and function in a party. In spite of the perks and dualities, the Battle Forger is often seen as an "inferior" build to it's siblings. While it is true that Battlesmith is more effective at buffing weapon based jobs, and Pure Forger will generate more profits; the margin of difference becomes smaller as the build becomes more geared to a single extreme. It is not advisable to use a Battle Forger if your intentions in making a Blacksmith are purely for profit or weapon buffing. Battle Forgers also have a dilemma of having to choose between the weapon types to forge and the buffs to use, so it is advised that a Battle Forger pays attention to their server's most profitable weapon, or what they may need for other characters.
Basic Battle Forger Build (lv99)
- STR:74+6 (73+7 with Hilt Binding×)
- Leftover of 1 stat point
||For 30~150 seconds, increase Attack Speed of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes).
||30~70% Chance of stun×ning all enemies within a 5x5 area.
||STR +1, ATK +4. Increases the durations of Adrenaline Rush×, Power-Thrust× and Weapon Perfection× Skills by 10%.
||Uses maximum weapon damage for skill duration.
||(20~100 seconds.) You have +5~25% ATK. Other party members have +5% ATK. Affected players have 0.1% chance of breaking their own non-axe, non-mace class weapons when attacking.
||You have +4~20% Fire resistance and +1~5% Neutral resistance.
||For 10~50 seconds, party members have no weapon size penalties.
|Advanced Adrenaline Rush×
||Reduces attack delay of all party members using melee weapons.
The Levels in which you receive a certain bonus.
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NPC Enhancement Refinement System · Socket Enchant · Hidden Enchant
Blacksmith/Mastersmith-Related Forging (Oridecon Research · Smith Axe · Smith Dagger · Smith Knucklebrace · Smith Mace · Smith Spear · Smith Sword · Smith Two-handed Sword · Weaponry Research) · Refining (Enchantedstone Craft · Iron Tempering · Steel Tempering) · Weapon Materials · Upgrade Weapon
Alchemist/Biochemist-Related Potion Creation · Fame System
Categories: Blacksmith | Classes | Merchant | Pages needing expert attention