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Job Base(s): Thief
Job Type: 2-1
Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
|Job Bonuses |
Assassins (and their transcended Assassin Cross
) are the only class able to equip a weapon in each hand and the exclusive users of Katar×
weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief
's Improve Dodge×
). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
Job Change Guide
Changing into an Assassin from a Thief requires the player to complete a number of tasks:
- A Written Test
- An Assassination Test
- An Endurance Test
- A Maze test
After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (
As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe equipment preferences, but the actual stats of these two builds are similar.
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks. A small amount of Dex is still necessary for skill useage.
Examples of Useful Cards :
Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.
Double Attack Katar
- STR: 100-120
- AGI: 80-90+
- DEX: 40-60+
- VIT: 1-50
- INT: 1+
- LUK: 1+
In the past this is build was very weak, basically you used a Jur with one Sidewinder Card and two racial or elemental damage increase cards and you couldn't use double attack with elemental katar. But with the Chick Hat you are able to use double attack without a Sidewinder Card, so you can have 3 damage increase cards in a Jur and with the slotted elemental katar, this build becomes a really good damage dealer.
- STR: 70-120
- AGI: 80-90+
- DEX: 60-100+
- VIT: 1-40
- INT: 1+
- LUK: 1
This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A WOE Dual Dagger Assassin would have less agi and more vit.
Common Dagger Set-up :
- Triple Sized Card×s Gladius or elemental Damascus on the right-hand, Quad Race or Element Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
- Ice Pick× on the right-hand, Quad Race or Element Damage/Double Element and Double Race Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).
Example of Useful Cards :
||Allows the character to disappear instantaneously and still move. Movement Speed× is dependant on skill level.
||Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status.
||An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden.
||Increases the damage done with Katar weapons by up to 30.
||Recovers up to 100% of the dual weilding damage penalty for the right hand.
||Recovers up to 80% of the dual weilding damage penalty for the left hand.
||Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom× up to 5 times.
||Deal up to 800% physical damage with a katar weapon with up to a 30% chance to Stun× the target.
to create a 2x2 Poison cloud for up to 50 seconds.
||Use a Red Gemstone to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay.
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Dual Wielding Interface
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
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