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Job Base(s): Thief
Job Type: 2-1
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
+6 +10 +2 +4 +8 +0

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Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar× weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge×). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Job Change Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:
  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert ( moc_fild16 xx, yy).


As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe equipment preferences, but the actual stats of these two builds are similar.

The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:

This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.

Equip Critical

This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks. A small amount of Dex is still necessary for skill useage.

Examples of Useful Cards :

Natural Critical

Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.

Double Attack Katar

  • STR: 100-120
  • AGI: 80-90+
  • DEX: 40-60+
  • VIT: 1-50
  • INT: 1+
  • LUK: 1+

In the past this is build was very weak, basically you used a Jur[3] with one Sidewinder Card and two racial or elemental damage increase cards and you couldn't use double attack with elemental katar. But with the Chick Hat you are able to use double attack without a Sidewinder Card, so you can have 3 damage increase cards in a Jur and with the slotted elemental katar, this build becomes a really good damage dealer.

Dual Dagger

  • STR: 70-120
  • AGI: 80-90+
  • DEX: 60-100+
  • VIT: 1-40
  • INT: 1+
  • LUK: 1

This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A WOE Dual Dagger Assassin would have less agi and more vit.

Common Dagger Set-up :
  • Triple Sized Card×s Gladius or elemental Damascus on the right-hand, Quad Race or Element Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
  • Ice Pick× on the right-hand, Quad Race or Element Damage/Double Element and Double Race Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).

Example of Useful Cards :




Top Headgears :

Middle Headgears :

Lower Headgears :


  • Thief Clothes [1]: Extremely light, but limited to the Thief class and rare. Think carefully before compounding a pair of these with a useful card. (+6 DEF×, +1 AGI, 10 weight)
  • Chain Mail [1]: Very heavy but gives more DEF than Thief Clothes and are quite common. (+8 DEF, 330 weight). Since assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
  • Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
  • Panties or Panties[1]: cheap and can do a good combo with Undershirt.


Weapon Description
Ice Pick Primary weapon for leveling on high DEF monsters
Ice Pick [1]
Jur [3] Katar-type weapon with many slots. Normally compounded with +CRIT or race cards. As of Renewal, this is no longer an optimal weapon due to increased importance of weapon attack(125 ATK)
Katar [2] Katar-type weapon with a higher level and attack power than a Jur, but one less slot. (148 ATK, +1 DEX)
Infiltrator [1] (140 ATK, +3 DEF, +5% FLEE×, +2 Perfect Dodge×, +50% damage to Demi Human)
Main Gauche [4] Left-hand Dagger due to the number of slots. Best used with damage-factor cards. (43 ATK)
Knife [4] Good for status weapons
Gladius [3] (105 ATK)
Damascus Indestructible. Best dagger to be made elemental. (118 ATK)
Brave Carnage Katar great PVP, weapon obtainable from Battlegrounds×
Valorous Carnage Katar great PVP, weapon obtainable from Battlegrounds
Katar of Frozen Icicle Elemental Katars have good damage in PVM, and can have theirs slotted versions obtained due Socket_Enchant×
Katar of Quaking
Katar of Raging Blaze
Katar of Piercing Wind


Wearing shield's while leveling is not necessary, unless it is for mobbing purposes and/or WoE/PvP.


  • Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive flee increasing cards (+5 flee tolerance cards / Condor Card ) until better garments become available.
  • Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 DEF)
  • Manteau [1]: Best choice of garment in terms of availability and DEF, but is even more expensive. (+4 DEF)
  • Vali's Manteau: although non-slotted, a decent substitute for Raydric Card. (+4 DEF -15% Damage from Neutral)
  • Skin of Ventus [1]: good Flee stacking garment, especially if carded. (+2 DEF +2 MDEF× +10 Flee +200 HP×)
  • Undershirt or Undershirt[1]: Cheap and can do a good combo with Panties



obtained from Battlegrounds

Equipment Sets

A lot of Critical Build Assassins choose to use the Morrigane's Equipment Set:

Another PVP oriented set is obtainable from Battlegrounds:

Class Data


See Thief Skills for first class skills.

Skill Description Levels Type
Cloaking× Allows the character to disappear instantaneously and still move. Movement Speed× is dependant on skill level. 10 Active
Enchant Poison× Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Grimtooth× An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery× Increases the damage done with Katar weapons by up to 30. 10 Passive
Righthand Mastery× Recovers up to 100% of the dual weilding damage penalty for the right hand. 5 Passive
Lefthand Mastery× Recovers up to 80% of the dual weilding damage penalty for the left hand. 5 Passive
Poison React× Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom× up to 5 times. 10 Offensive
Sonic Blow× Deal up to 800% physical damage with a katar weapon with up to a 30% chance to Stun× the target. 10 Offensive
Venom Dust× Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher× Use a Red Gemstone to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Sonic Acceleration× Increases damage and hit rate of Sonic Blow. 1 Passive 40 Sonic Acceleration Quest
Venom Knife× Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive None Venom Knife Quest

Soul Link

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50


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Dual Wielding Interface

In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand. If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand. If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand. This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.

External Links

-Classes of Ragnarok Online

Classes of Ragnarok Online
Novice Class NoviceHigh NoviceSuper Novice
First Class / High First Class AcolyteArcherMageMerchantSwordmanThief
Second Class PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue
Transcendent Second Class High PriestChampionSniperMinstrelGypsyHigh WizardScholarMastersmithBiochemistLord KnightPaladinAssassin CrossStalker
Third Class Arch BishopSuraRangerMaestroWandererWarlockSorcererMechanicGeneticistRune KnightRoyal GuardGuillotine CrossShadow Chaser
Expanded Class GunslingerNinjaTaeKwon Kid
Expanded Second Class TaeKwon MasterSoul LinkerKagerouOboroRebel×
Doram Summoner

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