|This article or section needs to be updated to|
reflect Renewal content.
|This article or section is in need of attention from |
an expert on the subject.
Please help recruit one or improve this article yourself. See the talk
page for details.
|For a pre-Renewal version of this article, click here.|
Job Base(s): Merchant
Job Type: 2-2
Changes At: Al De Baran×
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
|Job Bonuses |
The Alchemist is a class which optimizes Potion Creation×
, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Changing into an Alchemist from a Merchant
requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Contemplate what each stat does before beginning to build an Alchemist. The following are general ideas of potential builds.
- STR: 1
- AGI: 1
- VIT: 1
- INT: 45
- DEX: 85 or 99
- LUK: 85 or 99
This has one of the highest success rates for potion creation but requires a lot of leeching or a lot of AFKing with a Homunculus. LUK may be preferable to DEX as most Gypsies and Minstrel
s have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy
or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.
High STR (remember to make the total a multiple of 10), high AGI, moderate or low VIT, and Moderate DEX This is a soloing or Blacksmith
party build which allows for easy soloing. However, potions will not heal too well and HP may be lacking.
High STR (remember to make the total a multiple of 10), moderate or low AGI, high VIT, and moderate DEX Get as much STR as possible and a small amount of AGI for some ASPD×
. Overall this is a build which relies on mobbing and Cart Revolution×
. This also works as a WoE×
build due to the hefty VIT. Players who choose this build will have fun destroying armor.
High STR (remember to make the total a multiple of 10 and yes this is important), moderate AGI, moderate or high VIT/DEX It is difficult to compete at MVPs with an Alchemist. A Blacksmith is required to Adrenaline Rush×
. Use an Axe for large MVPs and spam Mammonite×
. A very large amount of DEX is required to hit many MVPs. Being coated is also necessary at MVPs such as Eddga, to avoid having armor broken.
Moderate STR, low AGI, high VIT, moderate INT, high DEX, and low LUK The main purpose of this build is to throw potions at guildmates and Acid at enemies. The high DEX and VIT allows for fast casting of Acid Terror×
and high potion healing, respectively. Not much STR is really needed.
High/moderate AGI, INT and DEX, low/none VIT and STR This build was very popular during the time when alchemist skills could be controlled by Homunculus AI×
. This was changed in early 2008. It was meant for AFK leveling in orc dungeon level 2, relying on Agi for defense, while the player's Homunculus controlled use of Firebolt/Coldbolt granted by the Ice Falchion or Fireblend weapon (hence the int in the build). This build became good again with some new cards
, using two siromas or two imps the cast time is reduced by half and the damage inflicted is raised in 50%, that really elevates the dps of the character.
The weapon used is primarily based upon one's build. For example, an Alechemist prioritizing AGI and ASPD should generally use Sabers. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial.
The Saber, a type of One-Handed Sword, is one of the most common weapons amongst battle Alchemists primarily due to the relatively low ASPD delay as well as the benefit of 3 slots while maintaining high ATK×
. The biggest drawback to this weapon is that the player will be unable to benefit from having a Blacksmith partner, which is relatively rare.
Because of the skill Axe Mastery×
, it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they whack slow but hard. On the postive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner. Similarily, Two-Handed Axes have the largest ATK of weapons forgable by Blacksmiths, making them the best choice for elemental weapons. However, the limitations of Card Slots and/or ASPD means players should really study these weapons before making a full investment.
Light Epsilon - Axe that allows the use of Level 3 Heal×
• Lv Req. 44 • Atk 180 • Holy Property • Demon Bonus Dmg 3%
Fireblend : Sword that allows the use of level 3 Fire Bolt×
• Lv Req. 40 • Atk 100 • Fire Property • Chance of using Lv 3 Fire Bolt automatically while attacking without the use of SP.
Ice Falchion : Sword that allows the use of level 3 Cold Bolt×
• Lv Req. 40 • Atk 100 • Water Property • Chance of using Lv 3 Cold Bolt automatically while attacking without the use of SP
• 5% Chance of freezing opponent while Attacking. • 1% Chance of getting frozen while attacking.
Tomahawk : Axe that allows the use of level 1 Tomahawk Throwing
• Lv Req. 44 • Atk 165 • Wind Property
The first three of the above weapons are beneficial for INT built Alchemists and Brewers.
Remember to avoid basing builds on any particular armor, specifically one that occupies the headgear or body slots. This allows for more versatile characters that can easily change these armors for an array of benefits.
This is particularly a good armor for those who have Priest
s because they can share the gear between characters while maintaining decent DEF×
. However, to optimize Alchemist DEF, Chain Mails are much better.
• Lv Req. 01 • Weight 060 • Defense +6 • Mdef +5
A readily available piece of armor which offers some of the best DEF. Players who plan on having their Alchemist as their main character should have one or two of these sufficiently upgraded and carded.
• Lv Req. 01 • Weight 330 • Defense +8
The best, most expensive, and hardest to find armor for Alchemist. It has the same DEF as the Chain Mail, and it weights considerably less. The only drawback of this wonderful armor is the level requirement.
• Lv Req. 70 • Weight 250 • Defense +8 • Mdef +5 • Int +1
A Muffler is probably a player's first choice of a carded armor for the shoulders if and only if the player lacks the funds and has other characters. Mufflers can be worn by most classes. For optimizing DEF however, one should use a Manteau. 2 of the most wanted cards for Manteaus and Mufflers are Whisper and Raydric.
The Pauldron is recommended only when you have lots of money. Since you only get a slight boost on the DEF, you don't really need to get it. Specially since the Required level for it is 80. But if you have the money, the level and want the extra Def, Go for it!
A pair of Shoes are a cheaper effective foot gear for most players and most classes can wear shoes. However, to optimize DEF one should use Boots. There are several types of cards for shoes.
The Homunculus is a pet that kills, supports, and does stuff for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials from the Al De Baran Alchemist guild:
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like pets, Homunculi need to be fed or they will run away.
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills
, click here.
to deal up to 300% armour-ignoring, always-hitting damage to a single target. Also, destroy their armour and/or cause Bleeding× with a chance.
potion at a friendly target or yourself for up to 150% effectivness of it's HP× or SP× recovery.
on yourself or an ally to protect their weapon from being stolen or destroyed.
||Passively increase damage you deal with axes.
||Use a Glistening Coat on yourself or an ally to protect their headgear from being stolen or destroyed.
at the ground to create a 3*3 cell fire damaging enemies that step into it and breaking their weapons with a chance.
||Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink.
||Create potions from herbs and various other ingredients.
||Create up to 5 friendly plant-type monsters with a
|Summon Marine Sphere×
Marine Sphere bottle
to create a marine sphere that will explode on taking damage.
||Use a Glistening Coat on yourself or an ally to protect their shield from being stolen or destroyed.
||Use a Glistening Coat on yourself or an ally to protect their armour from being stolen or destroyed.
||Job Level Requirement
||Allows the learning of Homunculus Skills
||Bioethics Quest |
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
||Summon an existing Homunculus that was stored by using the Vaporize skill.
||Revive a Homunculus that has been defeated in battle.
||Stores the caster's Homunculus.
These skills were part of the original homunculus skill tree.
The Levels in which you receive a certain bonus
||Base Delay |
NPC Enhancement Refinement System · Socket Enchant · Hidden Enchant
Blacksmith/Mastersmith-Related Forging (Oridecon Research · Smith Axe · Smith Dagger · Smith Knucklebrace · Smith Mace · Smith Spear · Smith Sword · Smith Two-handed Sword · Weaponry Research) · Refining (Enchantedstone Craft · Iron Tempering · Steel Tempering) · Weapon Materials · Upgrade Weapon
Alchemist/Biochemist-Related Potion Creation · Fame System
Categories: Articles Needing DB Links | Alchemist | Classes | Merchant