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Job Base(s): Novice
Job Type: Extended
Changes At: Amatsu×
Number of Skills: 23
Total Skill Points: 175
Total Quest Skills: 0
Job Bonuses
+1 +8 +1 +5 +6 +4

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Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Dagger×s and Huuma Shuriken×s, large shurikens that can be throw using the skill Throw Huuma Shuriken×. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed× and Mirror Image× prevents almost all non-magical damage from harming them. Flip Tatami× gives the same protection from ranged attacks as Pneuma× for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Ninja Aura× is a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Killing Strike× to be used.

Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 69 skill points to distribute.

Job Change Guide

See Ninja Job Change Guide for information.



This build is similar to a Mage or Wizard, but has its own set of unique skills to take advantage of. Magic Ninjas raise their DEX and INT to make the best use of their skills which all have short cast time and delay. Importance of maxing DEX and INT get decreased and the rest of the point can use to raise some STR for allowance of carry more catalyst stones as their second and third tier magic skills all require catalyst stones which are sold by an NPC× in Amatsu×. Their primary damage skills are Freezing Spear× and Exploding Dragon×, with First Wind× also being an option. Cicada Skin Shed is essential to increase survivability, while Ninja Aura gives a minor boost to INT.

While not the strongest damage dealers, Magic Ninjas still deal respectable damage and can easily drop unprepared opponents. Blaze Shield× is good for slowing down monsters and players, Freezing Spear for harassing targets with its rapid hits, and First Wind is an AoE× spell that hits targets over Magnetic Earth×. Cicada Skin Shed helps offset the low HP× Modifier, but Magic Ninjas have to be careful of skills such as Soul Destroyer× that will bypass their Cicada Skin Shed, along with status effects.

Of the different Ninja builds, the Magic Ninja is the second fastest leveler due to their ability to mobbing with Blaze Shield and Exploding Dragon.

Primary Skills : Freezing Spear, Blaze Shield, Exploding Dragon, Cicada Skin Shed

Complementary Skills : Ninja Aura, First Wind

The way the points is suggested be distributed is as follows:

   * INT - 80
        * DEX - 60
        * VIT - 40
        * STR - 20
        * Remaining points distribute depend on location of leveling.


  • STR: 9x
  • AGI: 1-8x
  • VIT: 1-8x
  • INT: 1-5x
  • DEX: 1-8x
  • LUK: 1
Throwing builds attempt to capitalize on the Ninja's throwing skills. Throwing skills are based on STR for damage, so this is the primary stat. DEX is needed for Hit× rate of Huuma Shuriken, and to reduce Throw Huuma Shuriken's cast time. Throw Huuma Shuriken is also SP× intensive, so a decent amount of INT is recommended. Remaining stat points go into either AGI or VIT, depending on whether the Ninja is for PvM× or PvP×/WoE×.

Throwing builds are harder to work with, as they have to spread out their stats and their skills are hard to increase the damage of. Throw Shuriken is a quick and cheap skil, that with enough ASPD× can be used quickly in succession to make up for its lower damage. Throw Kunai× is the middle-range skill, dealing great damage and it can easily one-hitting strong monster so it can be used as a primary leveling skill. The only down side is it comes with fair delay which could let them vulnerable if they failed to one-hitting target with correct elemental Kunai× and have their Cicada Skin Shed wore off . Throw Huuma Shuriken is the Throwing Ninja's burst damage skill, but with fairly long cast time and delay. It performs poorly in PvP and WoE situations where opponents have more DEF× and you don't have an Element advantage as often.

The build is more item-reliant and but isn't expensive actually (if you don't waste your zeny on Shuriken×), needing Shuriken, Kunai, and Huuma Shurikens. While daggers can be used to replace specially carded Huuma Shurikens, weapon switching during Throw Huuma Shuriken's cast time will also remove the weapon Element. If zeny is no object it's possible to build around Throw Coins×, but otherwise it's not recommended as the price will build up rapidly with regular use. Their leveling speed is faster then Magic Ninjas.

Primary Skills : Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Cicada Skin Shed

Complementary Skills : Ninja Aura

Killing Stroke

  • STR: 80-110
  • AGI: 4
  • VIT: 80-100
  • INT: 1-5x
  • DEX: 2x-5x
  • LUK: 6
This build focuses on the Ninja's skill Killing Stroke×, a mini-Guillotine Fist× of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX can be used for Ninja Aura's cast time, and for if the Ninja is going to need HIT to level him/herself. INT can also aid in leveling. A pure Killing Stroke Ninja may opt to discard some INT and DEX in favor of additional STR/VIT for Killing Stroke damage.

The objective of this build is to increase their HP substantially in order to boost Killing Stroke's damage. Gears such as the Goibne's set or Battlegrounds× armors can aid in this. Mirror Image can boost the skill proportional with remaining images so the damage output can amaze Guillotine Fist Monks. In PvM, targets for Killing Stroke must be chosen carefully; if the monster's HP or DEF is too high it will be harder to dispose of them, and Boss types receive reduced damage from Killing Stroke. This skill can be threatening in PvP, but somewhat loses its power in WoE where the skill is hit rather hard by the 40% damage reduction. If taking this build into WoE, a Mirror Image should always have maximum (5) images so it can be used to boost Killing Stroke's damage to maximum, but will also slow you down as you have to cast the Mirror Image. The great news is, Mirror Image doesn't cancel after the casting of Killing Stroke, what you should do is only get healed, cast Ninja Aura again, and Killing Stroke other enemy.

Since the build is STR-based, they can draw on the throwing skills in order to level. Without the higher DEX, Throw Huuma Shuriken isn't as practical, and the lack of ASPD does the same for Throw Shuriken. Throw Kunai requires no ASPD, and less DEX, so it can be used as the build's leveling skill. However, the build's DEX can be raised somewhat to make room for Throw Huuma Shuriken. With a party it may be possible to level with Killing Stroke as well.

Primary Skills : Ninja Aura, Killing Stroke, Cicada Skin Shed, Mirror Image

Complementary Skills : Throw Kunai


  • STR: 9x
  • AGI: 1-8x
  • VIT: 1-8x
  • INT: 1-5x
  • DEX: 2x-5x
  • LUK: 1-3x
Melee ninjas tend to be the most difficult to level. This is mainly due to the high SP costs of skills. Its common for melee ninjas to pick up one or two skills from the throwing ninja skill tree, such as Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken, which tends to make leveling easier.

Melee ninjas get STR as their primary stat, AGI and/or VIT as a secondary stat, and the rest into DEX and INT. Due to the high SP cost of skills a decent amount of INT is recommended. Some ninjas choose to get some LUK to aid the skill Shadow Slash× which has a natural 50% chance to CRIT, and every 3 LUKs also increase Atk by 1.



  • Magic Ninjas will primarily use the Daggers Asura or Bazerald , as those daggers raise their MATK. The Asura doesn't give an INT bonus like the Bazerald, but allows flexibility with its 3 card slots. Eden Daggers will be a lot better than Asura.
  • Throwing Ninjas will primarily use the Huuma Shurikens. The Huuma Blaze Shuriken 's high attack is useful for Throw Kunai, while the Huuma Calm Mind deals the best damage with Throw Huuma Shuriken. If a Ninja wants to opt for more defense, they can switch to using a Dagger and Shield instead, but cannot cast Throw Huuma Shuriken without switching back to a Huuma, and must remember the Dagger's size modifier. An Ice Pick is a useful weapon against high-DEF enemies.
  • Killing Stroke Ninjas will want whichever weapon will give them the highest % modifier, those being 4 slotted Daggers or Huumas. Daggers are a better choice as they allow the Ninja to wear a shield, though against Demi Human× targets the Battlegrounds Huumas will deal more damage at the sacrifice of a shield.
  • Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.

In general for all Ninja builds, a Fortune Sword is a notable weapon for using Perfect Dodge× in combination with Cicada Skin Shed. Equipped with this and possibly other Perfect Dodge gears and cards, a Ninja can be used to drag high-attack monsters with little risk, but must still be careful of magic and monsters' elemental attacks.


Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.

Ninja Class Daggers
Name ATK Element Weapon Level Weight Required Level Status Dropped by
Asura [2], [3] 50 Neutral 1 6 12 MATK +10% [2] - Job Change
[3] - Baby Desert Wolf
Murasame [1], [2] 95 Water 2 70 24 CRIT +10% vs. demi-human [1] - Karakasa
[2] - Shinobi
Jitte [0], [1] 70 Neutral 2 40 35 Breaks Weapons [1] - Kapha
Hakujin [0], [1] 120 Neutral 3 80 42 Chance of casting level 1 Heal [0] - Miyabi Doll
[1] - Wanderer
Khukri 150 Shadow 3 60 65 Chance to Curse Sky Petite
Kamaitachi 125 Wind 4 90 70 CRIT +3, ASPD +3% The Paper


Ninjas wear mostly light-medium DEF armors, including the general armors such as Mantle/Coat/Formal Suit, and several of the Thief armors such as Thief Clothes and Ninja Suit . The Ninja Suit can combo with the Shinobi Sash to help reduce the Ninja's SP consumption. The Pantie + Undershirt combo can be useful for AGI Ninjas to compensate for the lack of Flee× boosting skills. Being an Expanded class, Ninjas cannot wear any gears that are labeled as being only for Transcendent classes.


  • Guard [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF.
  • Arm Guard [1]: A special shield which only Ninjas can equip, that gives more DEF then a Guard. Obtainable through a quest. Be careful when carding these, as Ninjas are the only class that can equip them.
  • Advanced Arm Guard [1]: Similar to the Arm Guard, but trades 1 DEF for 5 MDEF. The Valkyrja's Shield is a better choice if the player is worried about magic damage though.
  • Valkyrja's Shield [1]: The shield preferred by most players for PvP and WoE, due to its Element resistances and being usable by any class.
See Ninja Equipment Quests× for information on how to make Arm Guards.

Ammunition & Catalysts

Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can only be purchased in Amatsu.


Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice× and Throw Shuriken are mastery× atk.

See Shuriken× for a list of available Shurikens.


Used for the skill Throw Kunai but have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.

See Kunai× for a list of available Kunai.


Catalyst Stone×s are needed to cast various magic-type Ninja skills and to manufacture Kunai.

Catalyst Stones:
Name Cost Required for
Flame Stone 150z Blaze Shield and Exploding Dragon
Ice Stone 150z Watery Evasion× and Snow Flake Draft×
Wind Stone 150z Lightning Jolt× and First Wind
Shadow Orb 200z Mirror Image

Class Data


Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.

Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.

Skill Description Levels Type
Dagger Throwing Practice× Gives a Weapon Mastery×-type damage bonus to Throw Shuriken. 10 Passive
Throw Shuriken× Throw a Shuriken to deal a small amount of damage, but with little delay. 10 Offensive
Throw Kunai× Throw a Kunai to deal three hits. 5 Offensive
Throw Huuma Shuriken× Use a Huuma Shuriken× to strike all targets in a 3x3 area around the target. 5 Offensive
Throw Coins× Throw a random amount of zeny× at the target to deal DEF-piercing damage. 10 Offensive
Flip Tatami× Deal damage and knockback nearby enemies, and create the Pneuma× effect on one cell of the ground. 5 Offensive
Shadow Leap× From the Hiding× status, instantly move to a target cell. (But not through solid obstacles.) 5 Active
Haze Slasher× Strike a target and enter the Hiding status. 10 Offensive
Shadow Slash× From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. 5 Offensive
Cicada Skin Shed× Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. 5 Active
Mirror Image× Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. 10 Active
Flaming Petals× Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Blaze Shield× Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. 10 Offensive
Exploding Dragon× Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. 5 Offensive
Freezing Spear× Attack a single target with up to 12x MATK Water-element damage. 10 Offensive
Watery Evasion× Create a field of water that slows down all enemies, except for other Ninjas. 10 Active
Snow Flake Draft× Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. 5 Offensive
Wind Blade× Attack a single target with up to 6x MATK Wind-element damage. 10 Offensive
Lightning Jolt× Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. 10 Offensive
First Wind× Strike all targets within a 3-cell wide path to the target with Wind-element damage. 5 Offensive
Ninja Aura× Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. 5 Active
Ninja Mastery× Passively increases SP recovery speed when not moving. 10 Passive
Killing Stroke× Reduce the Ninja's HP to 1 in order to deal a strong blow to a single target. 10 Offensive

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 59
AGI 1 2 12 21 31 41 51 61
VIT 60
INT 20 29 42 50 62
DEX 11 22 32 43 53 63
LUK 30 40 52 64


Base ASPD Values:
  • Unarmed: 160
  • Dagger: 150
  • Huuma: 125

Ninjas can use Concentration and Awakening Potion s, but cannot use Berserk Potion s.


Level HP Level HP Level HP Level HP Level HP
1 40 21 331 41 784 61 1615 81 2770
2 47 22 346 42 814 62 1665 82 2835
3 54 23 364 43 844 63 1715 83 2900
4 61 24 382 44 876 64 1765 84 3065
5 69 25 400 45 908 65 1815 85 3030
6 77 26 420 46 940 66 1880 86 3100
7 85 27 440 47 975 67 1935 87 3170
8 94 28 460 48 1010 68 1990 88 3240
9 103 29 482 49 1100 69 2045 89 3310
10 202 30 504 50 1140 70 2100 90 3380
11 212 31 526 51 1180 71 2160 91 3455
12 222 32 548 52 1220 72 2220 92 3530
13 232 33 572 53 1260 73 2280 93 3605
14 243 34 596 54 1300 74 2340 94 3680
15 254 35 620 55 1340 75 2400 95 3760
16 265 36 646 56 1385 76 2460 96 3840
17 277 37 672 57 1430 77 2520 97 3920
18 289 38 698 58 1475 78 2580 98 4000
19 301 39 726 59 1520 79 2640 99 4080
20 316 40 754 60 1565 80 2705

External Links

-Classes of Ragnarok Online

Classes of Ragnarok Online
Novice Class NoviceHigh NoviceSuper Novice
First Class / High First Class AcolyteArcherMageMerchantSwordmanThief
Second Class PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue
Transcendent Second Class High PriestChampionSniperMinstrelGypsyHigh WizardScholarMastersmithBiochemistLord KnightPaladinAssassin CrossStalker
Third Class Arch BishopSuraRangerMaestroWandererWarlockSorcererMechanicGeneticistRune KnightRoyal GuardGuillotine CrossShadow Chaser
Expanded Class GunslingerNinjaTaeKwon Kid
Expanded Second Class TaeKwon MasterSoul LinkerKagerouOboroRebel×
Doram Summoner

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