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Job Base(s): Novice
Job Type: Extended
Changes At: Einbroch×
Number of Skills: 22
Total Skill Points: 133
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +1 +1 +2 +9 +7



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Overview


Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.

Bored with only target practice in smoggy Einbroch×, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.

Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.

Job Change Guide


See Gunslinger Job Change Guide for information.

Builds



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DEX/AGI Pistols

These gunslingers typically use revolvers to gain a higher ASPD×. They deal a limited amount of damage due to the handguns' lower attack power, but with the higher ASPD they can still kill enemies fast (aided by the skill Chain Action). Another good thing about Dex/Agi builds is that they have a high Flee× rate.
  • Chain Action×: An essential skill for Dex/Agi builds. This skill gives the user a 50% chance to attack twice with each hit (similar to the skill Double Attack×).
  • Last Stand×: This is an optional skill for Dex/Agi builds. It gives the user +100 ATK× and +20% ASPD for 15 seconds and consumes 4 coins (see Coin Flip). This skill can greatly compensate for the handguns' lower attack power.

DEX/VIT/INT Desperado

  • STR: 1
  • AGI: 1
  • VIT: 79
  • INT: 52
  • DEX: 99
  • LUK: 9
This build is very similar in it's play style to a Grand Cross× Crusader. The goal, when using this build, is to gather a mob and quickly kill it with Desperado×. Advantages over GC Saders include damage output which is potentialy far higher and access to endows which can change the element of your attacks. Disadvantages include a much lower HP× modifier than Crusaders, lack of a Heal skill (so having a priest in your party is very much advised for harder maps) and an inability to use the Endure× skill (mobbing w/o Endure is not as easy).

Equipment for this build could include:
  • Immune Muffler
  • Increased SP Boots (Superior/Soul Enchanted)
  • HP Armor (Pupa/Peco Peco/Goibne's Armor)
  • Status Armor (Rybio for stun or Disguise for silence)

An Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.

untested: damage increase by using Last Stand right before using Desperado on a mob for 100 more base attack

Triple Action Launcher

  • STR: 1
  • AGI: 80+
  • VIT: 40+
  • INT: 20 - 30
  • DEX: 99+
  • LUK: 1
An awkward build who's role is reliant on actual luck. This build makes use of the skill Triple Action× with the Grenade Launcher type guns. This is similar to Monks and Champions using their skill Throw Spirit Sphere× but instead it deals three hits with each coin. Benefits of this build is the ability to bypass ammunition restriction (Ex. able to shot silver bullet with launcher which also carrying the holy property to the shot) and dealing 10 rows of massive damage with each that is roughly 2/3 from the skill Trigger Happy Shot× (damage can also be further increased by using the skill Last Stand). The drawback is that the DPS (Damage Per Second) is not very stable, as you require actual luck to get coins back with the skill Coin Flip×. To make things easier, since the coin flip cast delay is ASPD based, it is wise to use a berserk potion and equip a shield to speed up the process of getting 10 coins back. (The shield can be hotkeyed to quickly de-equip the slow ASPD gun.) NOTE: only through using triple action can bypass the ammunition restriction, if you want to use the skill Gunslinger Mine× you MUST switch your ammunition back to grenade type, vise versa to the other guns with their corresponding skills

Lever Action

  • STR: 1
  • AGI: 79
  • VIT: 52
  • INT: 9
  • DEX: 99
  • LUK: 1
As the named suggests this build makes use of the weapon Lever Action Rifle to maximize damage and critical shots, combined with 2 Drosera Card×s and sometimes with the skill Last Stand. You should not put any stat points into Luk because you can easily reach 90+ Crit from wearing certain equipment. As a critical attack build, active skill usage is not recommended as the critical attack usually does not carry over to the skill damage itself, thus Int can remain as low as it can. Due to the rifle having a -5% ASPD penalty, it would be wise to use a berserk potion, and to either invest in some ASPD boosting equipments or AGI to make up for it. Although ultimately the -5% will not have a hefty effect on your overall lethality, due to the potential high single hit damage of the lever action build.
  • You sould not invest any stat points into Luk with this build, as 90~95 Crit is easily attained through equipment.

Equipment


Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon. Their selection of weapons is considered to be the worst in the game, having no options for a 1-handed weapon, no 4-slotted weapons, and only a single 3-slotted weapon, which is not usable with their most damaging skills.

Weapons


See the Gun× page for more detailed info.

Pistols

Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack. Available pistols include the following:

Rifles

Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with. Available rifles include the following:

Gatling Guns

In theory, these electro-mechanical weapons are nearly the same in comparison to pistols. But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 can be reached along with a much higher attack. Available gatling guns include the following:

Shotguns

Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed. Available shotguns include the following:

Grenade Launchers

These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the same slow attack speed of shotguns and have only one specialized skill available to them, but they can break armor at close range. Available grenade launchers include the following:

Armor


Gunslingers can only wear armor that states that it can be worn by all, or all except novice. With Battlegrounds, Gunslingers also get exclusive use of the following:

Headgear


Currently, Gunslingers can wear any headgear that is wearable by archer class characters, with the exception of caps, goggles, and binoculars.

Shields


Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.

Footwear


Gunslingers can use any footwear equippable by archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

Garments


Gunslingers can use any garment that can be worn by archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

Accessories


Gunslingers can use any accessory that can be worn by non-trans characters. With Battlegrounds, Gunslingers also get exclusive use of the following:

Class Data


Skills


Skill Description Levels Type Weapon
Single Action× The most basic Gunslinger skill. Increases HIT× and ASPD when equipped with a gun. 10 Passive -
Snake Eyes× Increases HIT and attack range when using guns. 10 Passive -
Coin Flip× Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. 5 Supportive -
Increase Accuracy× Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. 1 Supportive -
Last Stand× Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. 1 Supportive -
Gunslinger's Panic× A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. 1 Supportive -
Bull's Eye× Uses 1 Coin to deal 500% damage to Demi Human× and Brute× enemies. Has a 0.1% chance to inflict Coma× status. 1 Offensive -
Triple Action× Uses 1 coin to shoot an enemy three times, dealing 450% total damage. 1 Offensive -
Magical Bullet× Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. 1 Offensive -
Cracker× Uses a single coin to Stun× an enemy. The closer the enemy, the higher the success rate. 1 Supportive -
Coin Fling× Use up to 5 coins to deal damage to an enemy while reducing the target's DEF× stat. 1 Supportive -
Chain Action× When normally attacking, adds the chance of dealing double damage. 10 Passive Pistol>×s
Trigger Happy Shot× Rapidly fires 5 bullets at an enemy. 10 Offensive Pistols
Desperado× Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. 10 Offensive Pistols
Gatling Fever× Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. 1 Supportive Gatling Gun>×s
Tracking× Take aim with a Pistol or Rifle on a target to deal significant target. 10 Offensive Pistols or Rifle>×s
Disarm× Aim at an enemy's appendages to reduce their offensive capabilities. 5 Supportive Pistols or Rifles
Wounding Shot× Fires a bullet that is capable of piercing defenses while causing the Bleeding status. 5 Offensive Pistols or Rifles
Crowd Control Shot× Fires a blast strong enough to knock back a target 5 cells. 10 Offensive Shotgun>×s
Full Blast× Sprays a round of 10 bullets at a single target. 10 Offensive Shotguns
Spread Shot× Cover an area with intense fire. Uses 5 bullets. 10 Offensive Shotguns
Gunslinger Mine× Launches a grenade onto the ground that acts like a mine. 10 Offensive Grenade Launcher>×s

Job Bonuses


The bonus to stats given for each job level are listen in the below table.

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 32 41 50 64
AGI 59
VIT 60
INT 52 61
DEX 1 6 11 17 25 36 45 55 62
LUK 2 4 12 21 31 51 63

ASPD



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HP (With 1 VIT)


Level HP Level HP Level HP Level HP Level HP
1 40 21 331 41 865 61 1760 81 3115
2 47 22 346 42 890 62 1820 82 3190
3 54 23 364 43 925 63 1885 83 3265
4 61 24 382 44 955 64 1950 84 3340
5 69 25 400 45 990 65 2015 85 3415
6 77 26 420 46 1025 66 2080 86 3490
7 85 27 440 47 1050 67 2145 87 3565
8 94 28 460 48 1080 68 2210 88 3640
9 103 29 490 49 1110 69 2275 89 3715
10 202 30 520 50 1145 70 2340 90 3790
11 212 31 550 51 1180 71 2410 91 3870
12 222 32 580 52 1215 72 2480 92 3950
13 232 33 610 53 1275 73 2550 93 4030
14 243 34 650 54 1335 74 2620 94 4110
15 254 35 680 55 1395 75 2690 95 4190
16 265 36 710 56 1455 76 2760 96 4270
17 277 37 740 57 1515 77 2830 97 4350
18 289 38 770 58 1575 78 2900 98 4430
19 301 39 800 59 1635 79 2970 99 4510
20 316 40 830 60 1695 80 3040

External Links



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Classes of Ragnarok Online
Novice Class NoviceHigh NoviceSuper Novice
First Class / High First Class AcolyteArcherMageMerchantSwordmanThief
Second Class PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue
Transcendent Second Class High PriestChampionSniperMinstrelGypsyHigh WizardScholarMastersmithBiochemistLord KnightPaladinAssassin CrossStalker
Third Class Arch BishopSuraRangerMaestroWandererWarlockSorcererMechanicGeneticistRune KnightRoyal GuardGuillotine CrossShadow Chaser
Expanded Class GunslingerNinjaTaeKwon Kid
Expanded Second Class TaeKwon MasterSoul LinkerKagerouOboroRebel×
Doram Summoner


Categories: Pages needing expert attention | Gunslinger | Classes | Novice | Articles Needing Interwiki Links