This page has been marked as being in need of links
to other iRO Wiki pages.

For a pre-Renewal version of this article, click here.

Job Base(s): Knight
Job Type: 2-1 Transcendent
Changes At: Juno×
Number of Skills: 8
Total Skill Points: 42
Total Quest Skills: 0
Job Bonuses
+15 +8 +8 +2 +9 +3

+← クリックで目次を開く


Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP× Modifier and strongest physical AoE× damage dealer.

Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry×. Their ability to go Berserk unleashes massive damage while in a state of Frenzy×. A number of defensive skills complement the Lord Knight's combat mastery.

Job Change Guide

To become a Lord Knight, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno×. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC×. Also you must reach at least job level 40 as a transcendent 1st class character.

1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno.

2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).

3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla.

4.Find and talk to a job NPC suited to your 2nd class.



Perhaps the most staple of LK builds. They perform well in most situations, be it PvM, PvP, WoE or MVPing. The AGI allows them to have less than decent FLEE as well as ASPD×, which coupled with the STR creates a steady damage output. The added DEX allows them to hit more than just the broad side of a barn, and the VIT just enhances their durability.

The Speedfreak

  • STR: 100-110
  • AGI: 80-100+
  • VIT: 40-60
  • INT: 1-19
  • DEX: 40-60
  • LUK: 1

This build mainly relies on their insane ASPD and Twohand Quicken× for ctrl-click meleeing. They can attain superb flee and utilize the skill Parry for defensive purposes.


  • STR: 120-130
  • AGI: 1-40
  • VIT: 70-90-100
  • INT: 1+
  • DEX: 60-80
  • LUK: 1

They hit slow, but hard, and they rarely miss. The Meatshield builds spread their stats mainly between three compared to the other builds: STR, VIT and DEX. They may not have outstanding DPS (damage per second), but their burst offensive power and durability can make up for it.

The Muramasa

  • LUK: BaseLv + 1
  • Remaining stats are left to the reader's discretion.
This is a special build that relies on the usage of the weapon called Muramasa . Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. Although this build is not too common on iRO, it is such on kRO and certain other servers. An alternative to use Muramasa would be to use Holy Waters when one gets cursed instead of using this build.



Frenzy is used on many weaker MVPs for soloing. Although LKs can't beat Asura monks or Acid Bomb× biochemists in a head-on-head competition, they have a good chance against most other classes with their damage boosting and dealing skills regardless. Their naturally high HP and mobcontrol makes them ideal soloers as well.


Clashing Spiral× enables LKs to be subpar SD×-Assassin Cross substitutes, given the player has a proper spear. Provoking Wizards and other strategies, i.e. status pikes are becoming increasingly pointless, while pierce dueling has diminished. Most Lord Knights aimlessly spam Bowling Bash× as of late.


Although their roles didn't change much in most aspects, Frenzy made them the de facto emperium× breakers. They may not be able to beat an Assassin Cross at 1on1 on the emp, but their damage output comes in close second, and their naturally high HP makes them a durable target when under stress.


For more general information about Knight equipments, click here.

Lord Knight skills brought only one additional equipment type into use: heavy Spear class weapons. They were generally regarded as useless before. But thanks to Clashing Spiral, that relies on them for most of its damage, they are sought by many as of late. The most notable of them are :

Class Data


Click here to see Knight skills.

Skill Description Levels Type
Aura Blade× Adds Weapon Mastery type ATK regardless of what weapon is being used. 5 Supportive
Clashing Spiral× Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. 5 Offensive
Frenzy× Heightens physical power at the cost of the ability to use skills. 1 Supportive
Parry× Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. 10 Supportive
Relax× Greatly increases HP regeneration, but forces the user to sit down. 1 Supportive
Spear Dynamo× Increases ATK and Accuracy with any weapon while decreasing DEF. 5 Supportive
Traumatic Blow× An attack that has a chance of inflicting the Bleeding status on a target. 5 Offensive
Vital Strike× A ranged attack that can cause various abnormal status effects. 10 Offensive
Fury (2)× Effects unknown. Unimplemented N/A N/A

Job Bonuses

The levels at which a Lord Knight receives a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
STR 1 6 7 8 19 25 33 41 46 47 52 56 57 64 70
AGI 2 10 14 17 37 53 61 65
VIT 5 12 22 29 40 43 58 68
INT 13 67
DEX 4 11 16 28 31 36 44 49 62
LUK 3 27 38


This article or section is in need of attention from
an expert on the subject.

Please help recruit one or improve this article yourself. See the talk
page for details.

External Links

-Classes of Ragnarok Online

Classes of Ragnarok Online
Novice Class NoviceHigh NoviceSuper Novice
First Class / High First Class AcolyteArcherMageMerchantSwordmanThief
Second Class PriestMonkHunterBardDancerWizardSageBlacksmithAlchemistKnightCrusaderAssassinRogue
Transcendent Second Class High PriestChampionSniperMinstrelGypsyHigh WizardScholarMastersmithBiochemistLord KnightPaladinAssassin CrossStalker
Third Class Arch BishopSuraRangerMaestroWandererWarlockSorcererMechanicGeneticistRune KnightRoyal GuardGuillotine CrossShadow Chaser
Expanded Class GunslingerNinjaTaeKwon Kid
Expanded Second Class TaeKwon MasterSoul LinkerKagerouOboroRebel×
Doram Summoner

Categories: Articles Needing Interwiki Links | Lord Knight | Classes | Knight | Pages needing expert attention