android.os.Build.DISPLAY: harmony 2.2 FRF91 20101206.154717
Common test: fragment weighted | 4696 kFragment/s (7.6 Fps) |
For loop test: vertex weighted | 1583 kVertex/s (12.1 Fps) |
Branching test: balanced | 1557 kShader/s (2.1 Fps) |
Array test: uniform array access | 5129 kVertex/s (39.1 Fps) |
Trigonometric test: balanced | 2695 kShader/s (3.6 Fps) |
Triangle test: white | 16235 kTriangles/s (123.6 Fps) |
Triangle test: textured, vertex lit | 13070 kTriangles/s (99.5 Fps) |
Geometric test: fragment weighted | 3208 kFragment/s (5.2 Fps) |
Common test: vertex weighted | 2555 kVertex/s (19.5 Fps) |
GLBenchmark 2.0 Egypt | 2350 Frames (20.8 Fps) |
Geometric test: vertex weighted | 1587 kVertex/s (12.1 Fps) |
Fill test: texture fetch | 167421 kTexels/s (4.3 Fps) |
GLBenchmark 2.0 Egypt FSAA Fixed Time | -1 ms |
Branching test: fragment weighted | 3580 kFragment/s (5.8 Fps) |
GLBenchmark 2.0 Egypt FSAA | Failed / Not supported |
Geometric test: balanced | 1699 kShader/s (2.3 Fps) |
Exponential test: fragment weighted | 3188 kFragment/s (5.2 Fps) |
Trigonometric test: fragment weighted | 5063 kFragment/s (8.2 Fps) |
GLBenchmark 2.0 PRO FSAA | Failed / Not supported |
GLBenchmark 2.0 PRO | 2190 Frames (43.8 Fps) |
For loop test: fragment weighted | 8474 kFragment/s (13.8 Fps) |
Branching test: vertex weighted | 3496 kVertex/s (26.6 Fps) |
GLBenchmark PRO FSAA Fixed Time | -1 ms |
Triangle test: textured, fragment lit | 12147 kTriangles/s (92.5 Fps) |
Common test: balanced | 2507 kShader/s (3.4 Fps) |
For loop test: balanced | 3755 kShader/s (5.0 Fps) |
Swapbuffer speed | 520 (52.0 Fps) |
Exponential test: vertex weighted | 2904 kVertex/s (22.1 Fps) |
Trigonometric test: vertex weighted | 3249 kVertex/s (24.7 Fps) |
Exponential test: balanced | 1670 kShader/s (2.2 Fps) |
Triangle test: textured | 20189 kTriangles/s (153.7 Fps) |